Lenovo teams up with Rendever to enhance senior care, along with additional AWE2024 announcements
Lenovo is partnering with Boston-based Rendever, a virtual reality company focused on enhancing the lives of the aging population, to bring VR technology to Carolina Caring, a hospice care provider.
Using Rendever’s platform, users can engage in group sessions that offer immersive virtual reality experiences designed to foster social connections and reduce social isolation.
These experiences will be delivered through Lenovo’s ThinkReality VRX headsets at Carolina Caring.
“For us, it’s all about creating magical moments that spark new relationships and conversations, ultimately leading to healthier, happier lives. It’s exciting to see the growing number of VR hardware providers joining our mission to improve the lives of older adults. Partnering with Lenovo to serve Carolina Caring has been a pleasure, and we’re excited for what the future holds,” said Kyle Rand, Rendever CEO and cofounder, in a statement.
Surgical training platform Fundamental VR is incorporating AI capabilities into its Fundamental Surgery platform, enabling the collection and use of data to generate predictive insights and improve surgical skills and performance.
This new feature includes machine learning models that assess a user’s risk of causing patient harm and offer real-time guidance for intervention and correction during training.
“Our AI Tutor empowers learners by delivering intuitive mentoring based on expert knowledge, providing navigation and interaction cues within the simulation,” said Vicky Smalley, Chief Technology Officer at Fundamental VR.
“By emphasizing learner autonomy and offering personalized, adaptive learning support, we enhance user engagement and promote a culture of continuous improvement.”
HouseCall VR, a platform for VR-enabled patient education, announced a partnership with the University of Georgia College of Pharmacy (UGACoP) to create virtual reality models aimed at enhancing diabetes education and improving patients’ understanding of pharmaceutical treatments.
HouseCall VR’s platform focuses on enhancing treatment plans by educating patients through immersive technology.
As part of the collaboration, HouseCall VR will work with UGACoP faculty to develop educational modules centered on diabetes, covering topics such as medication mechanisms, the effects of noncompliance, and barriers to adherence.
“HouseCall VR envisions a future where immersive technologies empower patients to better understand their health,” said Linda Ciavarelli, president and cofounder of HouseCall VR. “By utilizing VR, HouseCall aims to democratize healthcare education, making it accessible across various platforms and reaching patients wherever they are.”